Dark Souls 2 was one of the first projects that I worked on at Blur.
I did the damaged assassin mask from an already made character.
Although it's only the damaged mask i did, I wanted to include it because it was the first cinematic I worked on that was released.
Unfortunately I could not find the original sample still images of these characters. I quickly redid the shaders for VRay and re-rendered them for my site.
It was modeled in 3dsmax and rendered in Vray. I used ZBrush for sculpting and photoshop for the blood and dirt.